Learn how to create Helicopter physics for Games with Unity 3D and C#!
What you’ll learn
You will have the experience to work with Rigidbodies in a controllable way
You will have a complete code base to develop any type of Helicopter controller
You will better understand why helicopters fly and the physics behind them.
You will Learn the Beginnings of Editor Scripting
You will learn how to set up a flexible Input System
You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
You will gain a better understanding of Organizing your Unity projects
You will gain an insight of how to begin to plan out a Unity Project or Unity System
You will learn to build a re-usable Weapon System
You will learn how to build two types of cameras with re-usable code
Requirements
A basic Knowledge of Unity 3D and its Interface
Unity 2017 to Unity 2018 is required
A Beginner Level Understanding of C#
Description
In this course you will learn how to create a helicopter controller from scratch. You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics. You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest. You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games! By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!
Who this course is for:
A beginner to intermediate Unity user who would like to know more about Physics in Unity
A unity user who would like to gain a better understanding of Unity’s Rigidbody
Anyone who is interested in wanting to build a Helicopter game in Unity
Anyone interested in learning how to make a Desert Strike type Game
A beginning Unity user who wants to know more about Project Organization and Editor Scripting
Course content
20 sections • 131 lectures • 17h 22m total length
Introduction
Getting Setup!
Designing our Code Structure
Introduction to the Rigidbody in Unity
Creating User Input
Creating the Helicopter Controller
Creating the Engine Component
Handling the Rotor Blades
Blurring Textures with Houdini
Flight Characteristics
Building the Helicopter Camera
Building a Better Heli Camera
Creating a Camera Controller
Arcade Heli Physics – Updating the Setup
Arcade Heli Physics – Creating the Characteristics
Arcade Heli Physics – Creating a Top Down Camera
Arcade Heli Weapons – Weapons System
Creating the VFX System
Arcade Heli Weapons – Creating the Gatling Gun Functionality